<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Card Kit - Playing Card Decks, Card Shaders &amp; Hand System Devlog - itch.io</title><link>https://heyheythere.itch.io/card-kit</link><description>3 playing card decks (HD and pixel), 16 backs, foil, holo and gold card shaders and a fanned hand for Godot 4 and Unity</description><item><guid>https://heyheythere.itch.io/card-kit/devlog/1689442/tilting-a-2d-card-in-true-perspective-with-one-canvas-item-shader</guid><title>Tilting a 2D card in true perspective with one canvas_item shader</title><link>https://heyheythere.itch.io/card-kit/devlog/1689442/tilting-a-2d-card-in-true-perspective-with-one-canvas-item-shader</link><pubDate>Sun, 04 Oct 2026 03:22:23 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwNTE4MzkwLnBuZw==/400x224%23c/%2FkEEIz.png"/><p>A card that leans toward the mouse is the cheapest way to make a card game feel physical. The usual trick in 2D is to move the quad&#039;s corners: pull the top edge in and you have a trapezoid that reads...</p>]]></description></item></channel></rss>