<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Sprite FX - 40 2D Shaders Devlog - itch.io</title><link>https://heyheythere.itch.io/sprite-fx</link><description>Hit flash, outline, dissolve, fire aura, teleport and 35 more 2D sprite shaders for Godot 4 and Unity, one line each</description><item><guid>https://heyheythere.itch.io/sprite-fx/devlog/1683638/why-your-godot-outline-shader-gets-cut-off-and-how-to-fix-it</guid><title>Why your Godot outline shader gets cut off, and how to fix it</title><link>https://heyheythere.itch.io/sprite-fx/devlog/1683638/why-your-godot-outline-shader-gets-cut-off-and-how-to-fix-it</link><pubDate>Wed, 30 Sep 2026 11:01:08 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwNDAxOTkzLnBuZw==/400x224%23c/rTXfFn.png"/><p>The classic 2D outline shader samples the texture&#039;s alpha around each pixel and draws the outline colour where a neighbour is solid. It works in the tutorial, then breaks on a real sprite in two ways:...</p>]]></description></item></channel></rss>