16 animated status effects that sit on a character, as PNG sprite sheets, for any engine. Each status is its own design, not a recolour, and comes in three parts: a start as it takes hold, a loop for as long as it lasts, and an end as it breaks, which join up frame to frame. That's 48 sheets, each in three sets: 256 px and 128 px HD, and pixel art drawn at 64 px, not shrunk. Cracked ice has lit facets, shocks branch across the body, shields carry bright crests and rivets, and fire and venom have their own curled and glossy surfaces.

Bundles containing this pack

Try it first: click Run asset pack above and put them on three characters in your browser, several at once.

What's inside

16 statuses:

  • burn: flames licking up off the head, shoulders and hands, smoke and embers rising; a spark catches, and it gutters out into smoke
  • freeze: a faceted block of ice round the whole body, a gleam crossing it, cold mist at its foot; the ice climbs from the feet, and bursts into shards
  • poison: venom slopped over the head and shoulders, dripping, bubbling and steaming; a gob splatters on, and it boils off
  • bleed: two open cuts spurting drops that splash on the ground, trickles running down; a slash opens them
  • shock: arcs snapping across the body, sparks spitting off; a bolt strikes the head, and it gutters out in a wisp of smoke
  • petrify: a crust of cracked stone up to the waist, grit sifting off it; it grinds up out of the ground, and breaks apart into tumbling slabs
  • plague: a swarm of flies buzzing round the body, stink lines and spores rising; they swarm in, and scatter
  • soaked: a raincloud raining on the head, a rippling puddle at the feet; it gathers, and drifts off
  • stun: little birds flapping round the head; a bonk, and they fly off
  • root: vines bursting out of the ground and coiling up the legs, leaves fluttering; they wither and sink back
  • slow: an hourglass over the head, turning over as its sand runs out, a clock dial on the ground
  • chains: chains crossed over the body and round the waist, a padlock swinging; they lash in, and slither off as the lock springs open
  • curse: a sigil burning under the feet, dark wisps writhing up, a blinking eye over the head
  • marked: a crosshair locked on the chest, its brackets wheeling, the body boxed in
  • shield: four heater shields of light wheeling round the body; they fly in and lock, and drop
  • regen: leaves spiralling up the body, a heartbeat of light at the chest, grass springing up at the feet

  • Start and end 16 frames, the loop 24 at 24 fps, looping seamlessly; each start runs into its loop and each end runs on from it, so the motion carries through.

  • Drawn round a character standing in the frame, feet on the anchor: the same anchor for all 48, and effects.json says how tall a character it fits.
  • Ten carry a tint in effects.json for the character underneath (frozen blue, petrified grey, burning orange) that the Godot player applies.
  • Transparent PNG sheets, 8 frames a row, plus an effects.json with every frame size, frame count, fps, anchor and tint, and a GIF preview of each.
  • Godot 4 player included: StatusFX.apply($Hero, "burn") plays the start, then the loop until StatusFX.remove($Hero, "burn") plays the end. It rides on the character, fits its height, tints it, and stacks. With a demo: three characters, every status.
  • Import steps for Unity and GameMaker in the README.

For hits and spells: Spell FX casts the spells that put them on, Combat FX the hits, and Buff FX the buffs, auras and loot glows.

Compatibility

  • Any engine that plays sprite sheets: Unity, GameMaker, Godot, Defold, Construct, Phaser, LÖVE, MonoGame.
  • The Godot player: Godot 4.3 to 4.7, tested on both ends and on every renderer.

Want to try it first? Status FX Free has burn, poison and stun, each with its start, loop and end.

License

Use in unlimited commercial and non-commercial games. No attribution required. Don't resell or redistribute the sheets themselves as an asset.

Made with AI assistance (code, text, graphics): every frame is drawn by shaders we wrote, tested in Godot 4.3 and 4.7.

More packs

Updated 1 hour ago
Published 2 days ago
StatusReleased
CategoryAssets
Authorheyheythere
Made withGodot
Tags2D, Effects, Godot, Pixel Art, Royalty Free, Sprites, sprite-sheet, status-effects, Unity, vfx
AI DisclosureAI Assisted, Code, Graphics, Text

Purchase

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In order to download this asset pack you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:

status-fx-assets.zip 13 MB
Version 1.1.0

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