
PSX Liminal Kit - Backrooms Level Kit
A modular PS1-style liminal kit: the backrooms, the poolrooms and an empty playplace, for your horror game. 142 pieces that snap to a 2 m grid: the yellow rooms' damp carpet, stained wallpaper and humming fluorescent ceilings, the poolrooms' white tile and a pool sunk in, an empty playplace with its ball pit and play tower, a hotel's carpeted hall and a room off it, and green EXIT signs pointing both ways. Doors that swing, rattle locked or stand on their own, a claw machine that roams, a lift whose doors part, and a breaker that brings it all back on. Low-poly, point-filtered, in GLB, FBX and OBJ, with a Godot addon, a Unity package and a level to walk and solve.
Try it first: click Run asset pack above and walk the level in your browser: you wake on damp yellow carpet under the hum of the lights, and the rooms go on. The way out is a door into a hotel's hall, the pool key in the playplace's ball pit, the pool door it opens, the breaker in the plant room past the pool, and the lift. WASD and the mouse, E uses things, F for the torch, P for the PS1 shader. Or build a corner of the backrooms with PSX Liminal Kit Free: 15 pieces from this kit, free under CC BY.
The PSX Bundle: from 8 to 31 October, all our PSX packs are in one bundle for less than a third of their price.
PSX Horror Interiors: to 31 October, our 11 horror interior kits with PSX Furniture and both PSX Horror Props, 14 packs, are $19.99 together.
What's inside
- Floors and ceilings (17): yellow carpet dry and damp, pool tile dry and wet, foam mats, the playplace's carpet, hotel carpet clean and worn; the yellow rooms' ceiling tiles plain, stained, a tile missing and with a fluorescent light, the poolrooms' ceiling and its light, the playplace's starry ceiling, the hotel's and its light.
- Walls (29): the yellow rooms', the poolrooms', the playplace's and the hotel's, each with doorways, posts and pillars, and the back of each where they meet; a wide opening, a low and a half wall, the pool's arches, and the lift's wall in the hall.
- The pool (22): sides, the deep end's, a corner post, the bottom plain, laned and with its drain, steps down, the water, ladders, a slide, loungers, pool chairs, a lifeguard chair, a lifebuoy, the rules, a ring float, noodles, a shower post and a bench; in the plant room, its pump, filter and chlorine drums.
- The playplace (17): a ball pit and the balls spilled out of it, a play tower, its steps, slide and tube, a cargo net, a spring rider, a kids' table and chairs, shoe cubbies, a claw machine, the FUN ZONE sign, a party table with its cake, balloons, an old teddy bear and toy blocks.
- The hotel (22): sconces lit and broken, a hall console, a bench, a room service cart left out, an ice machine, a luggage cart, the lift's doors and its car; a room: a double bed, nightstands, a lamp, a dresser, a TV playing static, an armchair, pictures, a mirror, plants live and dead, suitcases.
- Doors and fittings (21): hotel room doors that open, rattle locked or hang DO NOT DISTURB, the yellow door, the door to nowhere, the plant room's door, the pool's locked door and its key, EXIT signs left and right, a wall vent, a TV cart playing static, emergency lights, a security camera, an extinguisher cabinet, a vending machine, a water cooler, an office chair, papers, a puddle, fallen ceiling tiles.
- Back rooms (14): block walls, a doorway and posts, a concrete floor, suspended tiles clean and stained, the main breaker and its panel, boxes, a mop bucket, a bucket, a ladder and cables hanging from the ceiling.
- 23 animations on 23 pieces: the doors, the lift's doors, the claw machine, the spring rider, the pump, the breaker, the security camera, the cables, the water cooler, the vending machine, the drawers and the suitcase. The moving parts are separate objects, so your code can drive them too.
- 16 working machines (PSX Puzzle Machinery's scripts): the breaker throws and the pool's lights and pump, the claw machine and the FUN ZONE sign come on and the lift's doors part; the pool key opens the pool door; the lights, sconces, EXIT signs, the ice machine and the TV cart light while they're live, wired by what needs what, in Godot and in Unity.
- A demo level, 408 pieces with their lights, to walk and solve: the yellow rooms, the hotel's hall and room 212, the playplace, the poolrooms and the plant room behind them.
- 24 seamless textures (floors, walls and ceilings; 128 px a metre) as their own PNGs, for your own geometry, and an icon per piece.
- One 1024x1024 texture atlas for the whole kit, shading baked into the vertex colours, real-world scale.
Made to go with our other kits
The kit is on PSX Hospital Kit's 2 m grid and 3 m storeys, like PSX Mall Kit and our other kits: their walls meet, and its doorways take their doors. Its back rooms and fittings are PSX Gas Station Kit's; the hotel room is PSX Furniture's; a few pieces are PSX Office Kit's and PSX Hospital Kit's, as they are.
Godot 4.3 to 4.7
An addon with a scene per piece: box colliders on every part (a doorway's leave the way through clear, a door's move with it), an AnimationPlayer where it moves, machine.gd on every piece that works, one lit material so your lights fall on it, and a gallery with the level to walk and solve. Tested on Godot 4.3 and 4.7, on Forward+, Mobile and Compatibility.
# breaker, lift_doors: the pieces in your level
lift_doors.needs = [lift_doors.get_path_to(breaker)]
door_pool.use(carried)
The full PS1 look
The kit is made for PSX Look, our PS1 shaders for Godot 4: wobbling vertices, warping textures, 240p, dither and 15-bit colour, over your level in one line. The captures on this page are the kit through it.
For its walls and floors, PSX Decals is 115 PS1-style decals: blood, bullet holes, cracks, grime, graffiti, signs and posters.
Unity 6.3
A .unitypackage with a prefab per piece (colliders and animation clips), Machine.cs on the machines, a PSX unlit shader for Built-in and URP, a demo scene and the level to walk and solve.
Other engines
GLB, FBX (animations as takes) and OBJ, one file per piece, with the atlas, and the whole kit in one .blend with the demo level as its own scene.
License
Use in unlimited commercial and non-commercial games, apps and videos. No attribution required. Don't resell or redistribute the models, textures or scripts themselves.
Made with AI assistance (code, text, models and textures, all generated by code), checked by eye and tested in Godot 4.3 and 4.7 and Unity 6.3.
More packs
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- PSX School Kit - Modular Horror Kit
- PSX Sci-Fi Station Kit - Space Station Kit
- PSX Skyboxes - Dithered Retro Skies
- PSX Skyboxes II - Alien and Aurora Skies
- PSX Soviet Block Kit - Eastern Bloc Level Kit
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- Retro 64 Textures - Seamless N64 Textures
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Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $5.39 USD. You will get access to the following files:











